Publications Pending, To Be Presented or Published
Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for The Virtue of the Model 2.0 → From the Digital 3D Dataset to the Scientific Information Model V.2, Heidelberg University Press, Germany, March 2019. URL: Champion, E. (2020). From Cultural Significance to Cultural Presence: How Computer Games Can Facilitate Cultural Heritage. International Journal of Heritage Studies. Extended abstract accepted. Due 1 July 2019.
Champion, E. (2019: in press). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. To be funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 1-8 September 2019. Cultural Heritage in Context. Digital Technologies for the Humanities. Learning by gaming, partners: POLITO, UCLA, AISU, Museo del Cinema and the Italian Association of Urban History (AISU). Topics: Virtual Heritage (lecture); Gamification and Cultural Heritage (workshop).
Rahaman, H. & Champion, E. (2019: in press). To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups. Heritage Journal.
Champion, E. (2018). “Chapter 11: Norberg-Schulz: Culture, Presence and a Sense of Virtual Place” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places (pp. 142-163). Routledge Studies in Contemporary Philosophy series. New York and London: Routledge. ISBN-13: 9781138094079. pub: 2018-11-09.
Champion, E. (2018). “Introduction” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places.Routledge Studies in Contemporary Philosophy series. New York and London: Routledge ISBN-13: 9781138094079. pub: 2018-11-09.
Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities. In R. Kear & K. Joranson (Eds.), Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Networks, and Community (pp. 224). Cambridge Massachusetts, USA: Chandos Press, Elsevier. https://www.elsevier.com/books/digital-humanities- libraries-and-partnerships/kear/978-0-08-102023-4 ISBN: 9780081020234
Benardou, Agiatis, Erik Champion, Costis Dallas, and Lorna M. Hughes (2017). “Introduction: a critique of digital practices and research infrastructures”, in Cultural Heritage Infrastructures in Digital Humanities, pp. 1-14, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Routledge: Abingdon, Oxon. and New York. ISBN: 978-1472447128.
Champion, E. (2017). “Chapter 2: The Role of 3D Models in Virtual Heritage Infrastructures”, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Cultural Heritage Infrastructures in Digital Humanities, pp. 15-
Champion, E. (2017). “Chapter 7: Single White Looter: Have Whip, Will Travel” in Angus A.A. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom; Aris Politopoulos, (Eds.)., The Interactive Past: Archaeology, Heritage, and Video Games, Sidestone Press, pp.107-122. URL: http://www.oxbowbooks.com/oxbow/the-interactive-past-50944.html ISBN: 9789088904370.
Rahaman, H., Champion, E. & Bekele, M. (2019). From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience. Digital Applications in Archaeology and Cultural Heritage, 13, e00102. https://doi.org/10.1016/j.daach.2019.e00102 \
Champion, E., & Rahaman, H. (2019). 3D Digital Heritage Models as Sustainable Scholarly Resources, Sustainability: Natural Sciences in Archaeology & Cultural Heritage, 11(8). MDPI. Editor, Ioannis Liritzis. Open Access. Invited article. https://www.mdpi.com/2071-1050/11/8/2425
Champion, E. (2018). Computer Games, Heritage and Preservation. Preservation Education & Research, published by the National Council for Preservation Education, 10, pp.119-121. USA. URL:http://www.ncpe.us/about-ncpe/
Champion, E. (2017). Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology, Vol. 17 No.2 (special section: Video Games and Archaeology: part two issue), pp. 24-27. March issue. URL: http://www.saa.org/Portals/0/Record_March_2017.pdf
Champion, E. (2016). A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY. International Journal of Mediterranean Archaeology & Archaeometry, (special issue, selection of VAMCT2015 conference papers). International Journal MAA (ISI Arts & Humanities Citation Index, Thomson Reuters, USA; Scopus) Vol.16, No.5, pp. 63-72.URL: http://maajournal.com/Issues2016e.php DOI: 10.5281/zenodo.204967
Champion, E. (2016). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA), Volume 2 Issue 3(special issue, “Diversity of play: Games – Cultures – Identities” selected DiGRA2015 conference papers). URL:http://todigra.org/index.php/todigra/index
Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, Computational Archaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018.https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
Champion, E. (2018). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. Partially funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 16-23 September 2018. Joint Project of the Politecnico di Torino POLITO, University of California, Los Angeles (UCLA), École des Hautes Études en Sciences Sociales, Paris (EHESS), and the Italian Association of Urban History (AISU). URL: http://digitalhumanitiesforculturalheritage.polito.it/index.htmlTopics: Virtual Heritage (lecture); Gamification and Cultural Heritage (workshop).
Champion, E. (2017). A Scholarly Ecosystem for 3D Digital Heritage Simulations (Invited keynote, funded). Virtual Research Environment and Digital 3D Reconstructions Final conference, Herder-Institut für historische Ostmitteleuropaforschung, Humboldt University Berlin, Germany, 19-20 June 2017. Will become an open accessbook chapter.
Talks, keynotes, invited speeches, panels
Champion, E. (2019). Invited lecture, workshop, Adam Mickiewicz University, Poznań, Poland, 23 & 24 April, 2019.
Champion, E. (2019). (Invited, funded). HACDS: DARIAH EU-Australian Academy of Humanities, Canberra, National Library of Australia, 27-29 March 2019.
Champion, E., Bekele, M., Fayad, S. (2018). Pelagios Working Group (“PelagiOZ LAMLOD Workgroup Landscape Data, Art/Artefacts & Models as LOD, DownUnder (LAMLODoz)”) Paper presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL: https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233
Champion, E. (2018). Keynote title to be advised. Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, ComputationalArchaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018.https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
Champion, E. (2018). Keynote title to be advised (topic: Museums, the relationship between Museum and Research and the development of new interactions with the public through technologies such as gaming). Partially funded and invited (pending confirmation). Host: Professor Arianna Traviglia on behalf of Venice consortium: Il Distretto Veneziano della Ricerca e dell’Innovazione (DVRI), Ca Foscari, Venice, Italy, 11 or 13 December 2018. URL: www.distrettovenezianoricerca.it
Champion, Erik. (2018). Digital Humanities Pathway Forum, invited presenter, Pawsey Supercomputing Centre, 18May 2018. Also: Digital Humanities Pathways, Executive session invitation: Future directions for Digital Humanitiesroundtable, invited panel member, 18 May 2018, Pawsey Supercomputing Centre, Kensington, Perth. Organisedby eSRA.
Champion, Erik. (2018). Museums and Technology panel, Ballarat Heritage Weekend, 26-27 May 2018, BallaratAustralia. URL: http://www.ballaratheritageweekend.com
Bekele, M., Champion, E., (2019). Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019. https://caadria2019.nz/
Rahaman, H., Champion, E., (2019). The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019. https://caadria2019.nz/
de Kruiff, A., Marcello, F., Paay, J., Burry, J., & Champion, E. (2018). Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography. Paper presented at SAHANZ 2018: HISTORIOGRAPHIES OF TECHNOLOGY AND ARCHITECTURE, The 35th Annual Conference of the Society of Architectural Historians, Australia and New Zealand), 4-7 July 2018, Wellington NZ. http://www.sahanz.net/
Dawson, B., Joseph, P., and Champion, E. (2017). Storytelling from archival records using interactive digital multimedia technologies – the story of the Markham car collection, 2017 ASA ITIC Diverse Worlds Conference, Melbourne, 25-28 September 2017.
Champion, E., Qiang, L., Lacet, D. and Dekker, A. (2016). 3D in-world Telepresence With Camera-Tracked Gestural Interaction. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genoa, Italy, pp. 119-122. Short paper. URL: http://gch2016.ge.imati.cnr.it/ ORhttps://diglib.eg.org/handle/10.2312/gch20161394
Champion, E., Rahaman, H. (2019). 3D Models: Unwanted, Unknown, Unloved, Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.https://2019.caaconference.org/
Champion, E., Bekele, M. (2019). Mixable reality, Collaboration, and Evaluation. S36: Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.
Nishanbaev, I., Champion, E., Rahaman, H., & Bekele, M. (2018). Integrating 3d Models and GIS for Digital Cultural Heritage. Paper presented at the Centre for Digital Heritage meeting 2018 (CDH 2018): 3D archives, (re)use and Knowledge production, 18-19 June 2018, Lund, Sweden.
Champion, E. (2017). “PublicVR and its Relevance to 3DVR and Virtual Heritage”. CAA session: 3DVR Caveats and Accomplishments, Computer Applications and Quantitative Methods in Archaeology (CAA), Atlanta, Georgia, USA, 14-16 March, 2017. URL: caaconference.org
Champion, E. (2016). Bridging Creative Communities and Digital Heritage. New Knowledge Environments in the Digital Humanities Conference, 12-13 December 2016, HIVE, Curtin University, Australia. https://r-lange.github.io/DH-symposium/
Invited Lectures/Panels/Teaching Delivered
Champion, E. (2019). Invited lecture, workshop, Adam Mickiewicz University, Poznań, Poland, 23 & 24 April, 2019.
Champion, E. (2019). (Invited, funded). HACDS: DARIAH EU-Australian Academy of Humanities, Canberra, National Library of Australia, 27-29 March 2019.
Champion, E., Bekele, M., Fayad, S. (2018). Pelagios Working Group (“PelagiOZ LAMLOD Workgroup Landscape Data, Art/Artefacts & Models as LOD, DownUnder (LAMLODoz)”) Paper presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL: https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233
Champion, E. (2017). Rethinking Virtual Places. Invited talk, Salford University. Partially funded. 29 November 2017.
Champion, E. (2017). Games and Digital Archaeology, University of Glasgow. 27 November 2017.
Champion, E. (2017). Engaging Communities with Digital Heritage Narratives, Invited talk/workshop, UCL Qatar. Partially funded. 20-21 November 2017.
Champion, E. (2017). Invited speech, (funded). Virtual Heritage, Serious Games, and Cultural Learning. University of Central Florida, Orlando, USA, 20 March 2017.
Champion, E. (2016). Game Design, Virtual Heritage and Digital History, St. James Cavalier, National Centre of Creativity, Valetta, Malta. Public talk (invited). 12 October.
Champion, E. (2016). Serious Games for History & Heritage: Learning from Triumphs & Disasters, Ca Foscari University, Aula, Grand Canal, Venice, Italy. Public talk (invited, partially funded). 3 October.
Champion, E. (2016). Increasing the Life and Usage of Virtual Heritage Models. Invited/partially funded speaker for The 4th International Symposium on Cultural Heritage Conservation and Digitization (CHCD 2016), 7-9 August 2016, Beijing, China. URL: http://www.chcd2016.org/eng/.