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Publications

Publications Pending, To Be Presented or Published

  1. Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for The Virtue of the Model 2.0 → From the Digital 3D Dataset to the Scientific Information Model V.2, Heidelberg University Press, Germany, March 2019. URL: Champion, E. (2020). From Cultural Significance to Cultural Presence: How Computer Games Can Facilitate Cultural Heritage. International Journal of Heritage Studies. Extended abstract accepted. Due 1 July 2019.
  2. Champion, E. (2019: in press). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. To be funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 1-8 September 2019. Cultural Heritage in Context. Digital Technologies for the Humanities. Learning by gaming, partners: POLITO, UCLA, AISU, Museo del Cinema and the Italian Association of Urban History (AISU). Topics: Virtual Heritage (lecture); Gamification and Cultural Heritage (workshop).
  3. Rahaman, H. & Champion, E. (2019: in press). To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups. Heritage Journal.

Books Published

  1. Champion, E. (2019). Organic Design in Twentieth-Century Nordic Architecture. Routledge, New York. 18 February 2019. https://www.taylorfrancis.com/books/9780415787284. https://www.routledge.com/Organic-Design-in-Twentieth-Century-Nordic-Architecture/Champion/p/book/9780415787284
  2. Champion, E. (Ed.). (2018). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Routledge, New York. 08 Nov 2018. ISBN 9781138094079.https://doi.org/10.4324/9781315106267
  3. Benardou, A., Champion, E, Dallas, C., and Hughes, L., (Eds.). (2017). Cultural Heritage Infrastructures in Digital Humanities. Routledge, UK. Series: Digital Research in the Arts and Humanities.URL:https://www.routledge.com/Cultural-Heritage-Infrastructures-in-Digital-Humanities/Benardou-Champion-%20Dallas-Hughes/p/book/9781472447128 ISBN-13: 978-1472447128.

Book Chapters Published

  1. Champion, E. (2018). “Chapter 11: Norberg-Schulz: Culture, Presence and a Sense of Virtual Place” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places (pp. 142-163). Routledge Studies in Contemporary Philosophy series. New York and London: Routledge. ISBN-13: 9781138094079. pub: 2018-11-09.
  2. Champion, E. (2018). “Introduction” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places.Routledge Studies in Contemporary Philosophy series. New York and London: Routledge ISBN-13: 9781138094079. pub: 2018-11-09.
  3. Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities. In R. Kear & K. Joranson (Eds.), Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Networks, and Community (pp. 224). Cambridge Massachusetts, USA: Chandos Press, Elsevier. https://www.elsevier.com/books/digital-humanities- libraries-and-partnerships/kear/978-0-08-102023-4 ISBN: 9780081020234
  4. Benardou, Agiatis, Erik Champion, Costis Dallas, and Lorna M. Hughes (2017). “Introduction: a critique of digital practices and research infrastructures”, in Cultural Heritage Infrastructures in Digital Humanities, pp. 1-14, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Routledge: Abingdon, Oxon. and New York. ISBN: 978-1472447128.
  5. Champion, E. (2017). “Chapter 2: The Role of 3D Models in Virtual Heritage Infrastructures”, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Cultural Heritage Infrastructures in Digital Humanities, pp. 15-
  6. 35. Routledge, UK. Series: Digital Research in the Arts and Humanities. URL: https://www.routledge.com/Cultural-Heritage-Infrastructures-in-Digital-Humanities/Benardou-Champion-Dallas-Hughes/p/book/9781472447128 ISBN-13: 978-1472447128.
  7. Champion, E. (2017). “Chapter 7: Single White Looter: Have Whip, Will Travel” in Angus A.A. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom; Aris Politopoulos, (Eds.)., The Interactive Past: Archaeology, Heritage, and Video Games, Sidestone Press, pp.107-122. URL: http://www.oxbowbooks.com/oxbow/the-interactive-past-50944.html ISBN: 9789088904370.

Journal Articles Published

  1. Nishanbaev, I., Champion, E., McMeekin, D. (2019). A Survey of Geospatial Semantic Web for Cultural Heritage, Heritage, 2(2), 1471-1498; https://doi.org/10.3390/heritage2020093. Open Access.https://www.mdpi.com/2571-9408/2/2/93
  2. Dawson, B., Joseph, P., & Champion, E. (2019). The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage. Collections, 15(1), 62-86. Retrieved fromhttps://journals.sagepub.com/doi/abs/10.1177/1550190619832381 andhttps://doi.org/10.1177/1550190619832381
  3. Rahaman, H., Champion, E. & Bekele, M. (2019). From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience. Digital Applications in Archaeology and Cultural Heritage, 13, e00102. https://doi.org/10.1016/j.daach.2019.e00102 \
  4. Champion, E., & Rahaman, H. (2019). 3D Digital Heritage Models as Sustainable Scholarly Resources, Sustainability: Natural Sciences in Archaeology & Cultural Heritage, 11(8). MDPI. Editor, Ioannis Liritzis. Open Access. Invited article. https://www.mdpi.com/2071-1050/11/8/2425
  5. Champion, E. (2018). Computer Games, Heritage and Preservation. Preservation Education & Research, published by the National Council for Preservation Education, 10, pp.119-121. USA. URL:http://www.ncpe.us/about-ncpe/
  6. Champion, E. (2017). Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology, Vol. 17 No.2 (special section: Video Games and Archaeology: part two issue), pp. 24-27. March issue. URL: http://www.saa.org/Portals/0/Record_March_2017.pdf
  7. Champion, E. (2016). A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY. International Journal of Mediterranean Archaeology & Archaeometry, (special issue, selection of VAMCT2015 conference papers). International Journal MAA (ISI Arts & Humanities Citation Index, Thomson Reuters, USA; Scopus) Vol.16, No.5, pp. 63-72.URL: http://maajournal.com/Issues2016e.php DOI: 10.5281/zenodo.204967
  8. Champion, E. (2016). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA), Volume 2 Issue 3(special issue, “Diversity of play: Games – Cultures – Identities” selected DiGRA2015 conference papers). URL:http://todigra.org/index.php/todigra/index
  9. Champion, E. M. (2016). Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities (DH2015 Special issue). DOI: http://dx.doi.org/10.1093/llc/fqw053 URL:http://dsh.oxfordjournals.org/content/early/2016/11/07/llc.fqw053

Keynotes (conferences and workshops) presented

  1. Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, Computational Archaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018.https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
  2. Champion, E. (2018). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. Partially funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 16-23 September 2018. Joint Project of the Politecnico di Torino POLITO, University of California, Los Angeles (UCLA), École des Hautes Études en Sciences Sociales, Paris (EHESS), and the Italian Association of Urban History (AISU). URL: http://digitalhumanitiesforculturalheritage.polito.it/index.htmlTopics: Virtual Heritage (lecture); Gamification and Cultural Heritage (workshop).
  3. Champion, Erik. (2018). Interactive, Reconfigurable Screen Tourism. Digital Directions 2018: Intersections, 21-22 August 2018, Invited and funded. National Film and Sound Archive of Australia (NFSA), Canberra, Australia. URL: https://www.nfsa.gov.au/about/our- mission/digital-directions/digital-directions-2018
  4. Possibility-Spaces”, Critical Archaeological Gaming workshop, Center for Digital Humanities, UCLA, LA, USA, 25-26 January 2018. Funded and invited. URL: http://cdh.ucla.edu/event/critical-archaeological- gaming-workshop-cioa/
  5. Champion, E. (2017). A Scholarly Ecosystem for 3D Digital Heritage Simulations (Invited keynote, funded). Virtual Research Environment and Digital 3D Reconstructions Final conference, Herder-Institut für historische Ostmitteleuropaforschung, Humboldt University Berlin, Germany, 19-20 June 2017. Will become an open accessbook chapter.

Talks, keynotes, invited speeches, panels

  1. Champion, E. (2019). Invited lecture, workshop, Adam Mickiewicz University, Poznań, Poland, 23 & 24 April, 2019.
  2. Champion, E. (2019). (Invited, funded). HACDS: DARIAH EU-Australian Academy of Humanities, Canberra, National Library of Australia, 27-29 March 2019.
  3. Champion, E., Bekele, M., Fayad, S. (2018). Pelagios Working Group (“PelagiOZ LAMLOD Workgroup Landscape Data, Art/Artefacts & Models as LOD, DownUnder (LAMLODoz)”) Paper presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL: https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233
  4. Champion, E. (2018). Keynote title to be advised. Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, ComputationalArchaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018.https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
  5. Champion, E. (2018). Keynote title to be advised (topic: Museums, the relationship between Museum and Research and the development of new interactions with the public through technologies such as gaming). Partially funded and invited (pending confirmation). Host: Professor Arianna Traviglia on behalf of Venice consortium: Il Distretto Veneziano della Ricerca e dell’Innovazione (DVRI), Ca Foscari, Venice, Italy, 11 or 13 December 2018. URL: www.distrettovenezianoricerca.it
  6. Champion, Erik. (2018). Digital Humanities Pathway Forum, invited presenter, Pawsey Supercomputing Centre, 18May 2018. Also: Digital Humanities Pathways, Executive session invitation: Future directions for Digital Humanitiesroundtable, invited panel member, 18 May 2018, Pawsey Supercomputing Centre, Kensington, Perth. Organisedby eSRA.
  7. Champion, Erik. (2018). Museums and Technology panel, Ballarat Heritage Weekend, 26-27 May 2018, BallaratAustralia. URL: http://www.ballaratheritageweekend.com
  8. Champion, E. (2018). Talk on 3D Data (to be confirmed by NFSA). Intended panel, 21-22 August 2018, Digital Directions 2018: Intersections, National Film and Sound Archive of Australia, Canberra (pending confirmation). URL: https://www.nfsa.gov.au/about/our-mission/digital-directions/digital-directions-2018

Fully Refereed Conference Papers Presented

  1. Bekele, M., Champion, E., (2019). Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019. https://caadria2019.nz/
  2. Rahaman, H., Champion, E., (2019). The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019. https://caadria2019.nz/
  3. de Kruiff, A., Marcello, F., Paay, J., Burry, J., & Champion, E. (2018). Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography. Paper presented at SAHANZ 2018: HISTORIOGRAPHIES OF TECHNOLOGY AND ARCHITECTURE, The 35th Annual Conference of the Society of Architectural Historians, Australia and New Zealand), 4-7 July 2018, Wellington NZ. http://www.sahanz.net/
  4. Dawson, B., Joseph, P., and Champion, E. (2017). Storytelling from archival records using interactive digital multimedia technologies – the story of the Markham car collection, 2017 ASA ITIC Diverse Worlds Conference, Melbourne, 25-28 September 2017.
  5. Champion, E. (2016). The Missing Scholarship behind Virtual Heritage Infrastructure. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genoa, Italy, pp. 57-65. URL:http://gch2016.ge.imati.cnr.it/ OR https://diglib.eg.org/handle/10.2312/gch20161383
  6. Champion, E., Qiang, L., Lacet, D. and Dekker, A. (2016). 3D in-world Telepresence With Camera-Tracked Gestural Interaction. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genoa, Italy, pp. 119-122. Short paper. URL: http://gch2016.ge.imati.cnr.it/ ORhttps://diglib.eg.org/handle/10.2312/gch20161394

Conference Papers by Abstract Presented

  1. Champion, E., Rahaman, H. (2019: invited). Virtual Tourists or Virtual Travellers: Intangible Heritage, Screen Tourism and Thematic Care. WA Heritage & History conference, Perth, 29-30 April 2019. Rahaman presented.https://meetingmasters.eventsair.com/QuickEventWebsitePortal/washhc2019/washhc
  2. Champion, E., Rahaman, H. (2019). 3D Models: Unwanted, Unknown, Unloved, Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.https://2019.caaconference.org/
  3. Champion, E., Bekele, M. (2019). Mixable reality, Collaboration, and Evaluation. S36: Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.
  4. Nishanbaev, I., Champion, E., Rahaman, H., & Bekele, M. (2018). Integrating 3d Models and GIS for Digital Cultural Heritage. Paper presented at the Centre for Digital Heritage meeting 2018 (CDH 2018): 3D archives, (re)use and Knowledge production, 18-19 June 2018, Lund, Sweden.
  5. Champion, E. and Bekele, M. (2017). Cultural heritage in VR and AR, OzViz2017, 6-8 December, Perth Australia. URL: https://sites.google.com/site/ozvizworkshop/ozviz-2017
  6. Champion, E. (2017). Inside Out: Avatars, Agents, Cultural Agents, Researching Digital Cultural Heritage, conference, Manchester UK, 30 November-1 December 2017. URL:www.alc.manchester.ac.uk/icp/connect/events/digital-heritage-conference/
  7. Champion, E. (2017). “PublicVR and its Relevance to 3DVR and Virtual Heritage”. CAA session: 3DVR Caveats and Accomplishments, Computer Applications and Quantitative Methods in Archaeology (CAA), Atlanta, Georgia, USA, 14-16 March, 2017. URL: caaconference.org
  8. Champion, E. (2016). Bridging Creative Communities and Digital Heritage. New Knowledge Environments in the Digital Humanities Conference, 12-13 December 2016, HIVE, Curtin University, Australia. https://r-lange.github.io/DH-symposium/

Invited Lectures/Panels/Teaching Delivered

  1. Champion, E. (2019). Invited lecture, workshop, Adam Mickiewicz University, Poznań, Poland, 23 & 24 April, 2019.
  2. Champion, E. (2019). (Invited, funded). HACDS: DARIAH EU-Australian Academy of Humanities, Canberra, National Library of Australia, 27-29 March 2019.
  3. Champion, E., Bekele, M., Fayad, S. (2018). Pelagios Working Group (“PelagiOZ LAMLOD Workgroup Landscape Data, Art/Artefacts & Models as LOD, DownUnder (LAMLODoz)”) Paper presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL: https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233
  4. Champion, E. (2017). Rethinking Virtual Places. Invited talk, Salford University. Partially funded. 29 November 2017.
  5. Champion, E. (2017). Games and Digital Archaeology, University of Glasgow. 27 November 2017.
  6. Champion, E. (2017). Engaging Communities with Digital Heritage Narratives, Invited talk/workshop, UCL Qatar. Partially funded. 20-21 November 2017.
  7. Champion, E. (2017). Invited speech, (funded). Virtual Heritage, Serious Games, and Cultural Learning. University of Central Florida, Orlando, USA, 20 March 2017.
  8. Champion, E. (2017). Invited talk, one of 3 invited speakers, Mindsets and motivations: What drives enterprising researchers? UWA Innovation Quarter’s inaugural “Meetup”,http://www.innovation.uwa.edu.au/blog/mindsets-and-motivations-what-drives-enterprising- researchers
  9. Champion, E. (2016). Game Design, Virtual Heritage and Digital History, St. James Cavalier, National Centre of Creativity, Valetta, Malta. Public talk (invited). 12 October.
  10. Champion, E. (2016). Serious Games for History & Heritage: Learning from Triumphs & Disasters, Ca Foscari University, Aula, Grand Canal, Venice, Italy. Public talk (invited, partially funded). 3 October.
  11. Champion, E. (2016). Increasing the Life and Usage of Virtual Heritage Models. Invited/partially funded speaker for The 4th International Symposium on Cultural Heritage Conservation and Digitization (CHCD 2016), 7-9 August 2016, Beijing, China. URL: http://www.chcd2016.org/eng/.